Who I am

I am primarily a Digital Effects Designer currently working with Oceaneering International as a Senior 3D Artist. I have a decade of industry experience and have been a part of many 3D Visualization and VFX Projects. I am equally at home troubleshooting a 3DS Max Pipeline, working through complex VFX Shots, or preparing a breakdown and resource allocation plan for an upcoming production. 

I feel that I have learnt a lot while pursuing my Post Graduation in Bournemouth University, UK. Although much emphasis was on softwares like Houdini, Nuke and PFTrack, studying and working with people from different cultural background helped me develop a different perspective. 

My skills


Fire, Smoke, Explosions and Gases


Foam and Splashes for CG Ocean, photo real Liquid effects


Digital Destruction and Controlled Mayhem


Crowd, Rain & Snow, Plankton, Magic, Debris


Making life easier for Animators

Lighting & Rendering

Producing realistic looking Imagery


Creating magic with CG Camera and Lights


Seamless integration of live action and CGI sources


Replicating real world Camera Movement inside CG Environment

My Tools

3DS Max
3DS Max 90%
Hodini 60%
V-ray 90%
Phoenix-FD 80%
Thinking Particles
Thinking Particles 70%
After Effects
After Effects 80%


Senior 3D Artist (2015 - Present)

Oceaneering International – Chandigarh

  • Responsible for preparing work estimates and bid documentation for projects.
  • Handling all sort of client communications throughout production.
  • Designing the technical approach and pipeline for the production.
  • Work Closely with Design Engineers to provide 3D Rendered Images and Animations as per the specifications of each project.
  • Utilize 3D Modelling, Mapping, Texturing, Lighting and Compositing Techniques to create realistic looking visual elements.
  • Creating Particle Effects, Rigid Body Dynamics, Volume and Fluid Effects to create realistic looking digital effects.
  • Responsible for the Development of different Special Effects and incorporating them into the Pipeline.
  • Designing and creating enticing Motion Graphics for different Videos.

3D Animation and VFX Artist/Faculty (2007 - 2010)

Arena Animation Academy – Chandigarh

  • Designing, Modelling and Lighting 3D Environments and Props.
  • Creating UV Layouts and Custom Textures.
  • Modelling, Rigging and Animating 3D Characters.
  • Modelling and Texturing custom 3D Elements for Motion Graphics Department.
  • Handling all sort of Post Production tasks including Editing and Sound Design.
  • Led a team of interns during production of many Arch. Viz. projects.
  • Simultaneously worked as a 3D Animation and VFX Faculty in the Academy.

Senior 3D Animation and VFX Artist/Faculty (2013 - 2014)

Arena Animation Academy – Chandigarh

  • Handling all sort of operations for the 3D Visualization and digital effects division within the company.
  • Train Faculties and Professional Artists.
  • Designing the Coursework for different 3D Animation and VFX Programs.
  • Supervising Visual Effects work for Regional TV Commercials and Short Films.
  • Responsible for preparing work estimates and bid documentation for projects.
  • Troubleshooting the problems faced by the team.
  • Handling all sort of client communications throughout production.
  • Designing the technical approach and pipeline for the production.
  • Assigning tasks/shots to artists and monitoring shot progress.
  • Final internal approval for all the Digital Effects related work.



Product Visualisations ​(2017-18)

Budgeted down the Production cost and developed Schedules and Milestones for the Team to follow. Supervised the team in achieving a motion graphic look required for the project inside 3Ds Max. Handling all sort of Client Communications, Issue Costs to Client in a Timely Manner, Understanding client Requirements while explaining the same to the Production team. Trained the team in different Object Transformation techniques inside 3DS Max, that helped them to achieve some really complex animations well before deadline

Process Presentation (2017)

Successfully handled the project from nuts to soup. Responsible for Breaking down the shots, Budgeting, Supervising a team of 3-4 professionals during Production in different tasks like Modelling, Texturing, Lighting & Animation, and Final Delivery to the Client. The project winded up well before the deadline due to the implementation of some new and improved compositing techniques that I learned during my Post Graduation days.


Process Presentation (2016)

Successfully managed a team of 4 Professional Animators and 2 VFX Artists for this Process Presentation. I was responsible for all sorts of Client Communications, while also designing the Budget and Pipeline for the project. Successfully developed various Processes and Procedures to assist the production team, which resulted an increase in timely shot completion and approval rates. Implemented new ways to accomplish heavy fluid simulations that resulted in 20% decrease in the production time.

Educational Blog

Also different digital effects and 3D Visualization projects have provided me with an insight into the theoretical as well as practical aspects regarding important
trends in the specified field. Different tutorial write-ups that I create on regular basis in order to help Professionals for trouble shooting their problems can be
viewed on my blog – http://dfxology.blogspot.in/

Old Bridge

Post Graduation Final-Term Project (2012)

This Digital Effects shot was generated by me for my Major project. The Destruction of the road and Animation of the bridge has been generated solely inside Houdini using its RBD system and CHOPs. Compositing and other finishing touches like Colour Correction and Motion Blur on the CG Elements has been generated using Nuke.

Post Graduation Mid-Term Project (2011)

This signature shot was generated for my Post Grad’s 3rd Term Project. I used Houdini’s Particle Network to generate the flocking system for the movement of the Unicycles. Camera matching has been done using PF Track. Colour Grade and other finishing touches like Sky Replacement and Motion Blur on Unicycles has been done using Nuke.

Robotic Jelly

Post Graduation First-Term Project (2010)

During the 1st Term of my Post Grad we were asked to demonstrate the dry to wet conversion techniques for which I used a robotic jelly fish as the hero object of my project. I have used Houdini for the Modelling and Animation of the Robotic Jelly Fish. Finishing touches like Colour Grade and compositing Underwater Particles has been done using Nuke.  (2010) 

Graduation Project (2009)

This 3D Visualization was generated by me for a tourism company. I was asked to do everything from scratch for this project, right from conceiving the idea to the final product. For production work I have used 3 different software programs which laid the most challenging part of this project i.e. to take the same camera movement among several platforms

Tourism Advertisement


B.Sc. - Multimedia (2005 - 2008)

Sikkim Manipal University, India

Successfully completed 2 group projects, 1 major individual project and 6 short projects. This included techniques like 3D modelling, lighting, animation, particles, dynamics in 3DS Max, Stop Motion Animation, Clay modelling, Art, and basic rotoscopy, colour correction and clean-up in Combustion. B Sc. Graduate with Academic Distinction, hence became the first choice among faculties to work on live projects

Post-Graduation - Digital Effects (2010 - 2012)

Bournemouth University, UK

Successfully completed projects from start to finish. Including techniques like Dry to Wet conversion, CG object and Live Back-Plate integration, Dynamics and Particles in Houdini, Rotoscopy, Match-moving and Overall Compositing in Nuke.

Close Menu